b533d35f95
haul compiles cleanly on Windows and then fails at startup inside an RDP session, because Remote Desktop's display driver provides no usable OpenGL and Fyne needs 2.1+. Same for Hyper-V, VMs without 3D, and Microsoft Basic Display Adapter. Documents deploying Mesa's llvmpipe renderer beside haul.exe, and two things that are easy to get wrong: all ~19 DLLs from x64 are needed rather than just opengl32.dll, since that file is now only a front-end for the others; and a local opengl32.dll shadows the system one, so it forces software rendering even on machines with a working GPU. Also adds OpenGL to the runtime requirements table, which only mentioned needing a display server. Verified in an RDP session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
389 lines
15 KiB
Markdown
389 lines
15 KiB
Markdown
# haul
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A desktop SFTP client — a two-pane local/remote file browser over SSH, in the
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spirit of WinSCP but quite a bit simpler. `haul` reads your `~/.ssh/config` for
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its host list, or connects ad-hoc to anything that isn't in it.
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- **Native desktop GUI**, not a terminal app — built on
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[Fyne](https://fyne.io), so it's a single compiled binary with no runtime.
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- **Two panes**: local disk on the left, the remote host on the right, with the
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same navigation, marking, and file operations on both sides.
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- **Your existing SSH setup just works** — saved hosts come from
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`~/.ssh/config` (`Include` directives followed), and connecting resolves the
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effective config through `ssh -G`, so `ProxyJump` chains, `IdentityFile`,
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`User`, and `Port` behave exactly as the real `ssh` client would.
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- **Auth the usual ways**: `ssh-agent`, identity files (with passphrase
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prompt), password, and keyboard-interactive.
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- **Host keys are verified**, not blindly accepted. An unknown key is shown
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with its SHA256 fingerprint for confirmation before it's recorded in
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`known_hosts`.
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- **Recursive transfers** in both directions with aggregate progress, a stop
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button, per-file conflict prompts (overwrite / skip / rename, with "apply to
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all"), and resume of partial files.
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- **Never blocks on the network** — every SFTP call runs off the UI thread, so
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listing a slow directory doesn't freeze the window.
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- **High-contrast dark theme** with tightened padding, so more rows fit on
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screen.
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`haul` was split out of [`dial`](https://gitea.apointless.space/bsncubed/dial)
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(an interactive SSH host picker) so that file transfer lives in its own tool.
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The two share `~/.ssh/config` as their common base and are otherwise
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independent.
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## Requirements
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To **run** haul:
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| Needs | Why |
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| ---------------------- | ------------------------------------------------------- |
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| The system `ssh` client | Saved-host connections call `ssh -G <alias>` to resolve the effective config, so ssh_config semantics are never re-implemented |
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| A graphical desktop | haul is a GUI application; it needs a display server |
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| **OpenGL 2.1 or newer** | Fyne renders through OpenGL. Remote Desktop sessions, VMs without 3D acceleration, and machines running Microsoft Basic Display Adapter don't provide it — see [Remote Desktop and VMs](#running-over-remote-desktop-or-in-a-vm) |
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| An SFTP-capable server | Transfers use the SFTP subsystem — see [Scope](#scope) |
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## Building
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haul is written in Go and uses cgo (Fyne renders through OpenGL), so a C
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compiler and the platform's graphics/windowing headers are needed as well as
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the Go toolchain.
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### Prerequisites
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There are **two** prerequisites — the Go toolchain, and a C toolchain for cgo.
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Both are needed on every platform, macOS included.
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**1. Go 1.24 or newer.** Verify with `go version`; if that says
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`command not found`, install it:
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```sh
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# macOS
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brew install go
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# Debian / Ubuntu
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sudo apt install golang-go
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# Fedora
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sudo dnf install golang
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# Arch
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sudo pacman -S go
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```
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Or download it from [go.dev/dl](https://go.dev/dl/). If your distro's package
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is older than 1.24, use the tarball from there instead.
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**2. A C toolchain and the platform's graphics headers**, because Fyne renders
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through OpenGL:
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```sh
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# macOS — the Xcode command line tools
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xcode-select --install
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# Debian / Ubuntu
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sudo apt install gcc libgl1-mesa-dev xorg-dev
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# Fedora
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sudo dnf install gcc libX11-devel libXcursor-devel libXrandr-devel \
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libXinerama-devel mesa-libGL-devel libXi-devel libXxf86vm-devel
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# Arch
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sudo pacman -S gcc libx11 libxcursor libxrandr libxinerama mesa libxi
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```
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Windows needs a MinGW-w64 toolchain and has no `make` — it gets [its own
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section below](#building-on-windows).
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On macOS the command line tools cover the C side entirely — there is no
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Homebrew formula to add for graphics. That makes it easy to run
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`xcode-select --install`, see "already installed", and assume you're ready when
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Go itself is still missing. Both steps are required.
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### Build it
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```sh
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make build # -> bin/haul
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```
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That's the whole thing. Run it with `./bin/haul`, or install it onto your
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`PATH`:
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```sh
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make install # -> $GOBIN, or $GOPATH/bin (usually ~/go/bin)
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```
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Make sure that directory is on `PATH`:
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```sh
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echo 'export PATH="$(go env GOPATH)/bin:$PATH"' >> ~/.bashrc # or ~/.zshrc
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```
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Or just copy `bin/haul` wherever you like:
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```sh
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install -D -m 0755 bin/haul ~/.local/bin/haul
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```
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**Expect the first build to take a few minutes.** Compiling Fyne's cgo
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dependencies from scratch is the slow part; afterwards Go's build cache makes
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rebuilds close to instant.
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Without `make`, the equivalent is:
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```sh
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go build -trimpath -ldflags "-s -w" -o bin/haul ./cmd/haul
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```
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### Building on Windows
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Windows differs from the instructions above in three ways: cgo needs a
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MinGW-w64 compiler, there is no `make`, and a GUI build needs an extra linker
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flag to suppress the console window. All three are covered here.
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**1. Install Go.** Either
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```powershell
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winget install GoLang.Go
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```
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or the `.msi` from [go.dev/dl](https://go.dev/dl/), which puts Go on `PATH` for
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you. Open a **new** terminal afterwards, then check with `go version`.
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**2. Install a C compiler.** Go's cgo needs a GCC-style compiler —
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**MSVC/`cl.exe` will not work.** [MSYS2](https://www.msys2.org/) is the usual
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source:
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```powershell
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winget install MSYS2.MSYS2
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```
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Then open the **"MSYS2 UCRT64"** shell from the Start menu and install GCC:
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```sh
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pacman -S mingw-w64-ucrt-x86_64-gcc
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```
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Add its `bin` directory to your Windows `PATH` so the normal Go toolchain can
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find it — in PowerShell, as your user:
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```powershell
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[Environment]::SetEnvironmentVariable("Path",
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[Environment]::GetEnvironmentVariable("Path","User") + ";C:\msys64\ucrt64\bin",
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"User")
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```
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Open a new terminal and confirm both are visible:
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```powershell
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go version
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gcc --version
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```
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**3. Build.** Windows has no `make`, so invoke the compiler directly from
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PowerShell in the repo root:
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```powershell
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go build -trimpath -ldflags "-s -w -H=windowsgui" -o bin\haul.exe .\cmd\haul
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```
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Then run `.\bin\haul.exe`.
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Two details in that command matter:
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- **`-H=windowsgui`** marks the binary as a GUI application. Without it Windows
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opens a console window behind haul every time it launches. The Makefile does
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not pass this, because it targets Unix — so on Windows prefer the command
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above even if you do have `make`.
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- **`-o bin\haul.exe`** names the output explicitly. Windows needs the `.exe`
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extension to execute a file.
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If you would rather use the Makefile, install `make` inside the MSYS2 shell
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(`pacman -S make`) and build from there — but you will still want to add
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`-H=windowsgui` yourself, for example
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`make build LDFLAGS="-s -w -H=windowsgui"`.
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Unlike Linux, Windows needs no graphics development *packages* to build: OpenGL
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ships with the operating system. Getting a usable OpenGL at **run** time is a
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separate matter — see below.
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### Running over Remote Desktop (or in a VM)
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A build that compiles perfectly will still fail to start in an RDP session with:
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```
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Fyne error: window creation error
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Cause: APIUnavailable: WGL: The driver does not appear to support OpenGL
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```
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This is not a haul fault — any OpenGL application fails the same way. Fyne needs
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OpenGL 2.1+, and Remote Desktop's display driver doesn't provide it. The same
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applies to Hyper-V and to VMs without 3D acceleration, and to any machine using
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Microsoft Basic Display Adapter.
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The fix is Mesa's software OpenGL renderer (llvmpipe), deployed just for haul:
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1. Download a `mesa3d-<version>-release-msvc.7z` from
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[mesa-dist-win releases](https://github.com/pal1000/mesa-dist-win/releases).
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It's a `.7z`, so you'll need 7-Zip (`winget install 7zip.7zip`) to extract it.
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2. Open the extracted **`x64`** folder (not `x86`).
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3. Copy **every DLL in it** — around 19 files — into the same folder as
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`haul.exe`.
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```
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bin\
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haul.exe
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opengl32.dll
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libgallium_wgl.dll
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...and the rest of x64\
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```
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Verified working in an RDP session on 2026-07-30.
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Three things worth knowing:
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- **Copy all of the DLLs, not just `opengl32.dll`.** In current Mesa builds that
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file is a thin front-end that loads `libgallium_wgl.dll` and others alongside
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it. Taking it on its own produces a DLL that can't load its dependencies, and
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haul fails exactly as if you'd done nothing.
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- **A local `opengl32.dll` always wins over the system one**, because Windows
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searches the executable's own directory first. So these DLLs force software
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rendering *unconditionally* — including on a machine with a perfectly good GPU.
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If you use haul both locally and over RDP, keep two copies: one folder with the
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Mesa DLLs, one without.
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- **Don't run `systemwidedeploy.cmd`** if you see it in the archive. That
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installs Mesa for every OpenGL application on the machine; copying files beside
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`haul.exe` keeps the change contained to haul.
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Software rendering is slower than a GPU, but haul draws two tables and some text
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— it's entirely adequate. The headless Linux target does the same thing via
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`LIBGL_ALWAYS_SOFTWARE=1` in `make run-xvfb`.
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### Make targets
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| Target | Does |
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| ----------------- | -------------------------------------------------------- |
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| `make build` | Native binary into `./bin/haul` |
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| `make install` | Build and install into `$GOBIN` / `$GOPATH/bin` |
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| `make test` | Run the test suite |
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| `make vet` | `go vet ./...` |
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| `make check` | Typecheck every package without needing the cgo toolchain |
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| `make run` | Build, then run (needs a `DISPLAY`) |
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| `make run-xvfb` | Build, then run against a virtual X display |
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| `make dist` | Release binary into `./dist` |
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| `make clean` | Remove `bin/` and `dist/` |
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The Makefile picks up a Go toolchain at `~/.local/go/bin/go` if one is there,
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falling back to whatever `go` is on `PATH` — so it works on machines where Go
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is deliberately kept off `PATH`. Override it explicitly with `make GO=/path/to/go build`.
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`make check` is the useful one when the C dependencies aren't installed: it
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builds for `GOOS=js GOARCH=wasm`, which typechecks the entire tree including all
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Fyne API usage without any cgo toolchain. It proves nothing about layout or
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runtime behaviour, but it catches every compile error.
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`make run-xvfb` is for headless machines — it starts an `Xvfb` virtual display,
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runs haul against it with software GL, and tears the display down again when
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you quit (including on Ctrl-C). Requires `xvfb` installed.
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### Cross-compiling
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**This does not work the way it does for `dial`.** dial is pure Go and
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cross-compiles to five platforms with nothing but `GOOS`/`GOARCH`. haul is cgo,
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so `GOOS=windows go build` will fail — each target needs a matching C
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toolchain:
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| Target | Needs |
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| --------------- | -------------------------------------------------- |
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| `linux/arm64` | `gcc-aarch64-linux-gnu` |
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| `windows/amd64` | `gcc-mingw-w64` |
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| `darwin/*` | a Mac, or [osxcross](https://github.com/tpoechtrager/osxcross) |
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For that reason `make dist` builds only the native binary. The practical route
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to the others is [`fyne-cross`](https://github.com/fyne-io/fyne-cross), which
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does each build inside a Docker image carrying the right toolchain:
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```sh
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go install github.com/fyne-io/fyne-cross@latest
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fyne-cross windows -arch=amd64
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```
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## Usage
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```sh
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haul
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```
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### Connecting
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The connect window has two tabs:
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- **Saved** — every `Host` block from `~/.ssh/config`, with a search box to
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filter them. Connecting resolves the alias through `ssh -G`, so it honours
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everything your config says about that host, `ProxyJump` chains included.
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- **Quick connect** — host, port, user, and optionally a password or a private
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key file, for anything not in your config. It doesn't touch
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`~/.ssh/config`.
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If the server's host key isn't in `known_hosts`, haul shows the SHA256
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fingerprint and asks before recording it. Passphrase-protected keys and
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password prompts appear as dialogs during the connection attempt.
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### Browsing
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Each pane has a path bar (type a path and press Enter to jump straight there),
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up / home / refresh buttons, and New folder, Rename, and Delete actions. In the
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file table:
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| Click | Action |
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| ---------------- | --------------------------------- |
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| the left column | mark / unmark a file for transfer |
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| a directory name | descend into it |
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| `..` | go up one level |
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| anywhere else | move the highlight |
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Marks apply to the directory you made them in and are cleared when you navigate
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away, since they refer to names in the directory you left.
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### Transferring
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**Upload →** copies from the local pane to the remote one, **← Download** the
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other way. Either takes whatever is marked in the source pane, falling back to
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the highlighted row if nothing is marked, and writes into the *other* pane's
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current directory. Directories are copied recursively.
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While a transfer runs, the progress bar shows aggregate bytes and file counts,
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and **Stop** cancels it. Completed files stay put and the interrupted file is
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left on disk — running the same transfer again resumes it from where it
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stopped, for as long as the session stays open.
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If a destination file already existed beforehand, haul asks whether to
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overwrite, skip, or write under a non-colliding name, with an "apply to all"
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option so you're asked once rather than per file.
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Closing the window or disconnecting mid-transfer asks for confirmation first.
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### Keyboard shortcuts
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| Key | Action |
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| ----------- | ------------------------------------------------------ |
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| `Ctrl+R` | reload the active pane |
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| `Ctrl+Up` | go up a directory in the active pane |
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| `Ctrl+T` | transfer the active pane's selection to the other side |
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`Ctrl+T` uploads or downloads depending on which pane you last touched, so one
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key covers both directions.
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## Scope
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haul speaks **SFTP only**. There is no SCP or TFTP support: SCP is a
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copy-stream protocol with no directory listing, stat, rename, or delete, and
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TFTP has neither listing nor authentication — neither can back a file browser
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without falling back to parsing shell command output. Servers whose sshd has no
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`sftp-server` subsystem are therefore out of reach.
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Resume works within a session, because the engine tracks which destination
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files it created; restarting haul starts those files over.
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`~/.ssh/config` is treated as **read-only** — haul never writes to it. The only
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file it writes outside a transfer is `known_hosts`, when you confirm a new host
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key.
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