Files
aes67-ESP32-P4/main/player.c
T
bsncubed c6ecbbeb25 Player: auto mode fails over between Spotify and HLS
No Spotify session (or paused, with failover_on_pause) for failover_delay_s
switches to HLS; Spotify playing switches back within ~1 s. Switches fade
out/in over 30 ms and flush the ring. HLS is suspended while Spotify plays.
cspot is held back instead of drained while it isn't Spotify's turn: it keeps
decoding on pause, so dropping its frames let it race through the queue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 22:36:11 +10:00

369 lines
13 KiB
C

#include "player.h"
#include <math.h>
#include <string.h>
#include "aes67_cfg.h"
#include "aes67_ota.h"
#include "aes67_tx.h"
#include "aes67_web.h"
#include "audio_out.h"
#include "audio_ring.h"
#include "decoder.h"
#include "esp_log.h"
#include "esp_timer.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "hls.h"
#include "spotify.h"
#define RATE 48000
#define CHANNELS 2
#define RING_FRAMES (4 * RATE) // 4 s in PSRAM
#define PREFILL_FRAMES (RATE) // 1 s before (re)starting output
#define FADE_FRAMES (RATE * 30 / 1000) // 30 ms ramp at a source switch
#define SPOTIFY_WAIT_MS 100 // longest the Spotify data callback may wait (cspot holds a lock)
#define CONTROL_MS 250
static const char *TAG = "player";
typedef enum { MODE_TONE, MODE_OFF, MODE_HLS, MODE_SPOTIFY, MODE_AUTO } mode_t_;
static const char *const SRC_NAME[] = { "tone", "off", "hls", "spotify" };
static volatile mode_t_ s_mode = MODE_OFF;
static volatile player_src_t s_src = PLAYER_SRC_OFF; // what is playing now
static volatile player_src_t s_target = PLAYER_SRC_OFF; // switch to this (TX task, with fades)
static volatile bool s_playing; // ring output running (after prefill)
static volatile bool s_flush; // consumer drops buffered audio on the next read
static volatile bool s_paused; // Spotify paused: silence, buffer kept, no underrun
static volatile bool s_sp_playing; // Spotify has started playback and is not paused
static audio_conv_t *s_spotify_conv;
// Failover (mode auto)
static volatile int s_failover_delay_s = 5;
static volatile bool s_failover_on_pause;
// TX task only
static int s_fade_out; // frames left in the fade-out before a switch
static int s_fade_in; // frames left in the fade-in after a switch
// Player volume, applied after the ring so a change is heard at once (not a ring length later).
static volatile float s_target_gain = 1.0f;
static float s_gain = 1.0f; // TX task only; ramps to s_target_gain
static volatile int s_volume_pct = 100;
// 0..100 % -> amplitude: cubic curve (about -18 dB at 50 %, 0 % = mute).
static void set_volume(int pct)
{
pct = pct < 0 ? 0 : pct > 100 ? 100 : pct;
float r = pct / 100.0f;
s_volume_pct = pct;
s_target_gain = r * r * r;
}
// Apply the volume, ramping linearly from the previous gain over this buffer (no zipper noise).
static void apply_gain(int32_t *buf, size_t frames)
{
float target = s_target_gain;
if (s_gain == target && target == 1.0f) {
return;
}
float step = (target - s_gain) / frames;
for (size_t i = 0; i < frames; i++) {
s_gain += step;
buf[i * 2] = (int32_t)(buf[i * 2] * s_gain);
buf[i * 2 + 1] = (int32_t)(buf[i * 2 + 1] * s_gain);
}
s_gain = target;
}
// Linear ramp over a fade: position counts down from FADE_FRAMES; fade-in rises, fade-out falls.
static void apply_fade(int32_t *buf, size_t frames, int *left, bool in)
{
for (size_t i = 0; i < frames && *left > 0; i++, (*left)--) {
float g = (float)(*left) / FADE_FRAMES; // 1 -> 0 over the fade
if (in) {
g = 1.0f - g;
}
buf[i * 2] = (int32_t)(buf[i * 2] * g);
buf[i * 2 + 1] = (int32_t)(buf[i * 2 + 1] * g);
}
}
static mode_t_ mode_of(const char *m)
{
return !strcmp(m, "tone") ? MODE_TONE : !strcmp(m, "hls") ? MODE_HLS : !strcmp(m, "spotify") ? MODE_SPOTIFY :
!strcmp(m, "auto") ? MODE_AUTO : MODE_OFF;
}
/* ----- output (AES67 TX pull callback, TX task, must not block) ----- */
// One buffer of the current source: ring audio, or silence while off / paused / buffering.
// Returns the frames produced (fewer = underrun).
static size_t read_current(int32_t *buf, size_t frames)
{
if (s_flush) {
audio_ring_flush();
s_flush = false;
s_playing = false;
}
if (s_src == PLAYER_SRC_OFF || (s_src == PLAYER_SRC_SPOTIFY && s_paused)) {
memset(buf, 0, frames * CHANNELS * sizeof(int32_t));
return frames;
}
if (!s_playing) {
if (audio_ring_level() < PREFILL_FRAMES) {
memset(buf, 0, frames * CHANNELS * sizeof(int32_t));
return frames;
}
s_playing = true;
s_fade_in = FADE_FRAMES; // (re)start without a click
}
size_t got = audio_ring_read(buf, frames);
if (got < frames) {
s_playing = false; // ran dry: underrun (counted by TX), prefill again
}
return got;
}
static size_t player_read(int32_t *buf, size_t frames)
{
// A switch is due: fade the current source out, then switch (ring flushed, new source prefills).
if (s_target != s_src && s_fade_out == 0) {
s_fade_out = FADE_FRAMES;
}
size_t got = read_current(buf, frames);
if (s_fade_in > 0) {
apply_fade(buf, got, &s_fade_in, true);
}
if (s_fade_out > 0) {
apply_fade(buf, got, &s_fade_out, false);
if (s_fade_out == 0 || got < frames) {
s_fade_out = 0;
audio_ring_flush(); // before s_src changes: writers only write for the active source
s_playing = false;
s_flush = false;
s_src = s_target;
}
}
apply_gain(buf, got);
return got;
}
// Set the source to play. Tone comes from TX itself (phase-locked to PTP), so switches from/to it
// are immediate; everything else fades through player_read.
static void select_source(player_src_t src)
{
if (src == s_target) {
return;
}
ESP_LOGI(TAG, "source: %s -> %s", SRC_NAME[s_src], SRC_NAME[src]);
if (src == PLAYER_SRC_TONE || s_src == PLAYER_SRC_TONE) {
s_target = s_src = src;
s_flush = true;
aes67_tx_set_source(src == PLAYER_SRC_TONE ? NULL : player_read);
return;
}
s_target = src; // player_read fades out and switches
}
void player_apply(const cJSON *source)
{
if (s_spotify_conv) { // after player_init: Spotify follows mode / name / credentials live
spotify_apply();
}
s_failover_delay_s = (int)cJSON_GetObjectItemCaseSensitive(source, "failover_delay_s")->valuedouble;
s_failover_on_pause = cJSON_IsTrue(cJSON_GetObjectItemCaseSensitive(source, "failover_on_pause"));
mode_t_ mode = mode_of(cJSON_GetObjectItemCaseSensitive(source, "mode")->valuestring);
if (mode == s_mode) {
return;
}
s_mode = mode;
// HLS fetches only in hls mode, or in auto while it is the active source (control task).
hls_suspend(HLS_SUSPEND_FAILOVER, mode == MODE_AUTO);
switch (mode) {
case MODE_TONE: select_source(PLAYER_SRC_TONE); break;
case MODE_HLS: select_source(PLAYER_SRC_HLS); break;
case MODE_SPOTIFY: select_source(PLAYER_SRC_SPOTIFY); break;
case MODE_AUTO: select_source(PLAYER_SRC_SPOTIFY); break; // Spotify inactive: HLS after the delay
default: select_source(PLAYER_SRC_OFF); break;
}
}
/* ----- source side ----- */
// Write converted 48 kHz frames, waiting for space at playback speed. Frames of a source that is
// neither playing nor about to play are dropped (returns n).
size_t player_write(player_src_t src, const int32_t *frames, size_t n)
{
size_t done = 0;
while (done < n) {
if (s_src != src) {
if (s_target != src) {
return n; // not this source's turn: drop
}
vTaskDelay(pdMS_TO_TICKS(5)); // switch in progress (fade-out, ~30 ms)
continue;
}
size_t w = audio_ring_write(frames + done * CHANNELS, n - done);
if (!w) {
vTaskDelay(pdMS_TO_TICKS(20));
}
done += w;
}
return done;
}
/* ----- Spotify ----- */
// cspot calls this holding a lock that stopping the session also needs: never wait long. Take only
// what fits in the ring; return 0 after SPOTIFY_WAIT_MS and cspot retries (it can stop in between).
// When it isn't Spotify's turn, hold cspot back the same way: it doesn't stop decoding on pause, so
// dropping frames would let it race through the queue at full speed (CPU and network), starving HLS.
static size_t spotify_pcm(const int16_t *pcm, size_t frames)
{
int64_t until = esp_timer_get_time() + SPOTIFY_WAIT_MS * 1000LL;
while (true) {
if (s_src == PLAYER_SRC_SPOTIFY) {
// 44.1 kHz in -> about 1.09x as many 48 kHz frames out; keep a margin
size_t fit = audio_ring_space() * 44100 / 48000;
fit = fit > 64 ? fit - 64 : 0;
size_t n = frames < fit ? frames : fit;
if (n) {
audio_conv_write(s_spotify_conv, pcm, n, 2, 44100);
return n;
}
}
if (esp_timer_get_time() >= until) {
return 0;
}
vTaskDelay(pdMS_TO_TICKS(10));
}
}
static void spotify_event(spotify_event_t ev, int value)
{
switch (ev) {
case SPOTIFY_EV_PLAY:
s_paused = false;
s_sp_playing = true;
break;
case SPOTIFY_EV_PAUSE:
s_paused = true;
s_sp_playing = false;
break;
case SPOTIFY_EV_FLUSH:
if (s_src == PLAYER_SRC_SPOTIFY) {
s_flush = true; // skip/seek: don't play out the old buffer
}
break;
case SPOTIFY_EV_VOLUME: {
// Spotify sends 0..65535; the app's slider stays the master of the player volume.
int pct = (value * 100 + 32767) / 65535;
set_volume(pct);
float g = s_target_gain;
ESP_LOGI(TAG, "volume %d%% (%.1f dB)", pct, g > 0 ? 20.0f * log10f(g) : -INFINITY);
break;
}
}
}
/* ----- failover (mode auto) ----- */
// Spotify stays advertised; HLS plays whenever Spotify is inactive for failover_delay_s, and Spotify
// takes over as soon as it plays. HLS is stopped while Spotify plays (no bandwidth/CPU).
static void control_task(void *arg)
{
int64_t inactive_since = esp_timer_get_time();
while (true) {
vTaskDelay(pdMS_TO_TICKS(CONTROL_MS));
if (s_mode != MODE_AUTO) {
inactive_since = esp_timer_get_time();
continue;
}
bool session = spotify_session_active();
if (!session) {
s_sp_playing = false; // session ended (app left, error, disabled)
}
bool playing = session && s_sp_playing;
// Inactive: no session; with failover_on_pause also a connected but paused/stopped one.
bool inactive = !session || (s_failover_on_pause && !playing);
int64_t now = esp_timer_get_time();
if (!inactive) {
inactive_since = now;
}
if (playing && s_target != PLAYER_SRC_SPOTIFY) {
ESP_LOGI(TAG, "auto: Spotify is playing, switching to it");
hls_suspend(HLS_SUSPEND_FAILOVER, true);
select_source(PLAYER_SRC_SPOTIFY);
} else if (inactive && s_target == PLAYER_SRC_SPOTIFY &&
now - inactive_since >= (int64_t)s_failover_delay_s * 1000000) {
ESP_LOGI(TAG, "auto: Spotify inactive for %d s, failing over to HLS", s_failover_delay_s);
hls_suspend(HLS_SUSPEND_FAILOVER, false);
select_source(PLAYER_SRC_HLS);
}
}
}
// Firmware upload: flash writes stall tasks for > 20 ms at a time; with a Spotify session running,
// uploads crawled and sometimes ended in a reset (pausing was not enough). End the session (its
// tasks and connections are gone before the first write) and stop HLS fetching meanwhile. The
// device reboots after a good upload anyway; after a failed one the sources come back (Spotify
// waits for the app to reconnect).
static void on_ota(bool starting)
{
if (starting) {
spotify_suspend(true);
hls_suspend(HLS_SUSPEND_OTA, true);
ESP_LOGI(TAG, "firmware update: Spotify session ended, HLS suspended");
} else {
hls_suspend(HLS_SUSPEND_OTA, false);
spotify_suspend(false);
ESP_LOGI(TAG, "firmware update failed: sources resumed");
}
}
static void player_status(cJSON *st)
{
player_src_t src = s_src;
const char *state = src == PLAYER_SRC_TONE ? "playing" : src == PLAYER_SRC_OFF ? "idle" :
src == PLAYER_SRC_SPOTIFY && !spotify_session_active() ? "idle" :
src == PLAYER_SRC_SPOTIFY && s_paused ? "paused" : s_playing ? "playing" : "buffering";
cJSON_AddStringToObject(st, "active_source", SRC_NAME[src]);
cJSON_AddStringToObject(st, "source_state", state);
cJSON_AddStringToObject(st, "spotify_state", spotify_state());
cJSON_AddNumberToObject(st, "buffer_ms", (double)(audio_ring_level() * 1000 / RATE));
}
esp_err_t player_init(void)
{
esp_err_t err = audio_ring_init(RING_FRAMES, CHANNELS);
if (err != ESP_OK) {
ESP_LOGE(TAG, "ring buffer: %s", esp_err_to_name(err));
return err;
}
aes67_tx_set_source(player_read);
cJSON *src = cfg_get("source");
s_mode = (mode_t_)-1;
player_apply(src);
cJSON_Delete(src);
err = decoder_init();
if (err != ESP_OK) {
return err;
}
s_spotify_conv = audio_conv_create(PLAYER_SRC_SPOTIFY, "spotify");
if (!s_spotify_conv) {
return ESP_ERR_NO_MEM;
}
spotify_init(spotify_pcm, spotify_event, audio_ring_written, audio_ring_read_pos);
aes67_ota_on_update(on_ota);
err = hls_start(decoder_feed);
if (err != ESP_OK) {
return err;
}
if (xTaskCreate(control_task, "player_ctl", 3072, NULL, 4, NULL) != pdPASS) {
return ESP_ERR_NO_MEM;
}
return status_register(player_status);
}